Thursday, August 27, 2009

What are robots made of?

Over the last couple days I have been pondering on what robots are made of for the game idea I mentioned in the previous post White Collar Robots. What shaped the aspects of a robot are the mechanics ideas that I think can push the flavor of the game to the players. I'll do a post on those as I iron them out, however, this is that a robot is.

Robot Name - This is what other robots call your robot.

Model Number - This is what humans call your robot.

Superstructure - This is your robot's frame, containing power and four modules.

Power Grid - This is the power cable that runs from your robot to the wall.

Internal Battery - This is the power your robot uses when not plugged into the wall.

Modules (0001 through 0100) - These are the four modules for your robot's parts from the following list.

Emergency Control - Allows a robot to react to emergency situations.
Environmental Regulator - Allows a robot to operate in extreme environments.
Human Interface - Allows a robot to directly communicate with humans.
Manipulator - Allows a robot to manipulate objects and its environment.
Mobility Unit - Allows a robot to move around in its environment.
Programmable Memory - Allows a robot to handle large volumes of complex data.
Supply Feeder - Allows a robot to bring in supplies for manipulation.

Quirks (0001 through 0101) - These are alterations to your robot due to repairs during play.

Job History - Your robot has both a past job (what it was built to do) and a current job (what it was not built to do).

Insight - This is your robot's understanding of humans.

Confusion Effect - This is what happens when your robot gets confused by human behavior.

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