Okay...
What do I like in a roleplaying game?
- I like the GM/Players structure because it seems to keep to a focused world yet keeps that world a bit of a mystery for the players.
- Players should have a definite control over their characters and how they impact the world they inhabit.
- The players should also be able to take control of their background and not have it controlled by the GM.
- Player characters do not live in a bubble, but they are interrelated with the other characters, both PCs and NPCs.
- The GM should be saying "yes" to the players as the world is as much theirs as it is his.
- I like using many different dice.
- Less crunch and a more cinematic feel is essential for more dramatic play.
- Flexibility should be built into the rule system to allow for varying play styles.
- I love action/hero/plot points!
- I want to see player characters suffer the consequences of their actions.
What don't I like in a roleplaying game?
- I can't stand constant fudging of rules that aren't broken.
- I hate GM stonewalling when the players want to do something they feel would add to the fun of the game.
- I also hate GM stonewalling when the players are not following the letter of his planned adventure.
- I loathe a GM telling a story instead of opening the world for the players affect.
- A rule that exists just to add fiddly bits when it does not add to the flavor of the game shouldn't exist.
- Combat is never the only solution to a given situation and should also not be the only thing rewarding the players.
- I don't like Monty Hall gaming.
- I hate downtime between character actions.
- Games that are all one thing annoy me whether they are all dungeon crawl, court intrigue or self-focused internal struggles.
- I can't stand having to shut down a planned gaming session just because one person chould not show.
What are some things I do in my gaming?
- My preference is to be a GM in my gaming but I have not been able to do that in a while for lack of a gaming group.
- Now that I have a gaming group I am a player but hoping to get into the GMing role.
- I am a voracious reader of new and different game books and game systems. I read them to see what makes them tick.
- I am usually a quiet player at the gaming table but am stretching my wings into more control of my characters' surroundings.
- I've been looking for ways to tie my characters' into their world whether it's finding a relative to help our party out in a large city or struggling with character emotions over an action they needed to take.
- I tend to roll with the punches at the gaming table and have been keeping my eyes open for the fun of my fellow gamers. If I can help them have fun then I will try to do just that.
I'm sure this is just a starting point. As I learn more about my play I will refine these three sections. They aren't written in stone but they are a guide for my design and should not be disregarded.
These are a couple things that got me thinking about designing a game in the first place.
- I have a dice mechanic that should hopefully encourage players to do more than just combat in a sticky situation. It will hopefully also allow for a more realistic feel when it comes to non-physical injury, such as mental, emotional and social.
- I want a game with a genre of my own. I know that could be a setting book for someone else's game system but I am a believer in the rules needing to fit the feel of a genre. After all, how scary would a book be to characters in Call of Cthulhu if there were no sanity rules?
- With all the amazing indie games out now there is so much inspiration to break the old hard-and-fast rules and reassemble them in some new bizarre fashion to see just what they could be pushed to do.
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