Last Sunday I got the chance to do some GMing again for the first time in years and I think it went pretty well. Being a fan of many different games and since we were playing at our local Barnes & Noble I ran a game of Cat by John Wick. It's a game anyone who knows of cats can relate to even if they happen to be a dog person let alone a non-pet person.
The game went well from the feedback I got from the players. They all seemed to have a good time. We were a bit late getting started and even though I wasn't too sure I judged the adventure length right for the time we very nearly finished when the store was closing. Since it's been a while from when I last GMed I was sure I would not get the timing right. I was also concerned I could keep the players all engaged, but from all the advice I've been feeding on over the years I kept my eye on each of them and tried to keep from relying on any one player as the action went along.
In my opinion, the game itself was awesome. It's a great one for when you get to play with some people new to roleplaying games even though all the people in our group were prior gamers. It's a simple game with rules that really stay out of the way of play. Also, even though the game is great, I think I was a bit rough around the edges with my GMing but smoting that out comes with hopping back on the bike and running more games.
This Saturday me regular gaming group will get to try out Mutants & Masterminds under my GMing. We'll be making characters and I have an intro adventure that should give them a feel for the game. Then I can find out what they like for their heroes so I can direct the campaign in a direction they will thrive on. We are starting a rotating GMing schedule so I will be up again the first Saturday of the next month. By then I should have a grand scheme planned out.
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